During Operation Chimera//Outbreak,I was in charge of the whole destruction process and modeling.
I was tasked to model/add destruction on everything that needed to be breakable,including assets,floor,wall,ceiling etc.
This was a really challenging operation since almost everything had to be destructible because of the AI,it was allowing them to move freely and destroy everything in their paths.
Here's just a couple screenshots to illustrate what I did during this operation at Ubisoft Montreal.
*Sadly I wasn't able to show before/after destruction screenshot so here's some beauty shot instead,just imagine them destroyed!*