Modeler - Ubisoft Montreal
-Destruction Modeler on Tom Clancy's Rainbow Six Quarantine
-Destruction Modeler on Tom Clancy's Rainbow Six Siege
-------------------------------------------------------
Level Artist - WB Games Montreal/Aptitude X Studio
-Creating modular building kits from concept art,then integrate those pieces into a procedural node base system(unreal facade) to create different archetype style(building).
-Worked on a unannounced AAA game
-------------------------------------------------------
3D Artist - Part-time Freelancer,, making props for the game Last Year by Elastic Games
http://www.lastyearthegame.com/
-------------------------------------------------------
3D Artist - Worked for CAE on the A400M Aircraft project ; https://www.youtube.com/watch?v=ChjpnZPsu-Y
In charge of :
-Game performance capture(PIX)
-Memory Capture(Memento)
-Technical issues
-Optimisation
-Adding destruction on all assets
-Asset Technical Review
As an employee of Aptitude X I was tasked with consulting with WB Montreal as part of their next AAA title. I was
part of their archetype team where we were tasked with creating modular building kits for the open world team to
use to populate the city. As part of this team we also used Unreal's procedural facade editor to create variations to
simplify the building of the city for the open world team.
Modelling/textures of the A400M aircraft: https://www.youtube.com/watch?v=ChjpnZPsu-Y