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Vincent Monfette
Vincent Monfette
Senior Technical Artist @ Electronic Arts (EA)
Chicoutimi, Canada

Summary

Senior Technical Artist - Electronic Arts (EA)
-Frostbite
Assistant Technical Art Director - Ubisoft Saguenay
-XDefiant
Modeler - Ubisoft Montreal
-Destruction Modeler on Tom Clancy's Rainbow Six Quarantine
-Destruction Modeler on Tom Clancy's Rainbow Six Siege
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Level Artist - WB Games Montreal/Aptitude X Studio
-Creating modular building kits from concept art,then integrate those pieces into a procedural node base system(unreal facade) to create different archetype style(building).
-Worked on a unannounced AAA game
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3D Artist - Part-time Freelancer,, making props for the game Last Year by Elastic Games
http://www.lastyearthegame.com/
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3D Artist - Worked for CAE on the A400M Aircraft project ; https://www.youtube.com/watch?v=ChjpnZPsu-Y

Skills

3D ModelingLow-poly ModelingHigh-poly ModelingProp ModelingEnvironment ModelingHard Surface ModelingTexturingPBR TexturingUV MappingTexture BakingLightingRenderingWorld Building

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Substance B2M
Substance B2M
xNormal
xNormal
CrazyBump
CrazyBump
Marvelous Designer
Marvelous Designer
Blender
Blender
Houdini
Houdini
Anvil
Anvil

Productions

    • Video Game
      Tom Clancy's Rainbow Six:Siege
    • Year
      2015
    • Role
      Modeler
    • Company
      Ubisoft Montreal
    • Video Game
      Last Year
    • Year
      2017
    • Role
      3d Artist/Props Artist
    • Company
      Freelancer/Elastic Games
    • Video Game
      Unvanquished
    • Year
      2012
    • Role
      3d artist
    • Company
      Freelance

Experience

  • Senior Technical Artist at Electronic Arts (EA)
    Chicoutimi, CA
    November 2023 - Present

    Senior Technical Artist - Frostbite Destruction Systems and Physics

    -RnD on new technology

    -Workflow Creation

    -Using new tech to create visually pleasing demo that demonstrates the features

    -Documentation Writing

    -Tech Support on different game team

    -Working with programmers to help adoption of new technology

    -Being a bridge between programmers and artists

    -Creating tools and script(Houdini)

  • Assistant Technical Art Director at Ubisoft Saguenay
    Chicoutimi
    August 2020 - November 2023

    In charge of :

    -Game performance capture(PIX)

    -Memory Capture(Memento)

    -Technical issues

    -Optimisation

    -Adding destruction on all assets

    -Asset Technical Review

  • Modeler at Ubisoft Montreal
    Montreal, Canada
    February 2017 - Present

  • Level Artist at WB Games/Aptitude X
    Montreal, Canada
    January 2016 - February 2017

    As an employee of Aptitude X I was tasked with consulting with WB Montreal as part of their next AAA title. I was

    part of their archetype team where we were tasked with creating modular building kits for the open world team to

    use to populate the city. As part of this team we also used Unreal's procedural facade editor to create variations to

    simplify the building of the city for the open world team.

  • 3D artist at CAE
    Montreal, Canada
    May 2012 - December 2015

    Modelling/textures of the A400M aircraft: https://www.youtube.com/watch?v=ChjpnZPsu-Y