Senior Technical Artist - Electronic Arts (EA)
-Frostbite
Assistant Technical Art Director - Ubisoft Saguenay
-XDefiant
Modeler - Ubisoft Montreal
-Destruction Modeler on Tom Clancy's Rainbow Six Quarantine
-Destruction Modeler on Tom Clancy's Rainbow Six Siege
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Level Artist - WB Games Montreal/Aptitude X Studio
-Creating modular building kits from concept art,then integrate those pieces into a procedural node base system(unreal facade) to create different archetype style(building).
-Worked on a unannounced AAA game
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3D Artist - Part-time Freelancer,, making props for the game Last Year by Elastic Games
http://www.lastyearthegame.com/
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3D Artist - Worked for CAE on the A400M Aircraft project ; https://www.youtube.com/watch?v=ChjpnZPsu-Y
Senior Technical Artist - Frostbite Destruction Systems and Physics
-RnD on new technology
-Workflow Creation
-Using new tech to create visually pleasing demo that demonstrates the features
-Documentation Writing
-Tech Support on different game team
-Working with programmers to help adoption of new technology
-Being a bridge between programmers and artists
-Creating tools and script(Houdini)
In charge of :
-Game performance capture(PIX)
-Memory Capture(Memento)
-Technical issues
-Optimisation
-Adding destruction on all assets
-Asset Technical Review
As an employee of Aptitude X I was tasked with consulting with WB Montreal as part of their next AAA title. I was
part of their archetype team where we were tasked with creating modular building kits for the open world team to
use to populate the city. As part of this team we also used Unreal's procedural facade editor to create variations to
simplify the building of the city for the open world team.
Modelling/textures of the A400M aircraft: https://www.youtube.com/watch?v=ChjpnZPsu-Y